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12. Racing
Sat 03rd Oct 15
Class League races (at your Local Track Tuesday - Thursday),
Cup races (usually at Regional Tracks on Saturday - Sunday), and
Stakes races (Monday and Friday, at every track around the world!
Use Your Local Track to find local races, Racing Newspaper for broader options, and Cups Information - (See Entering a Race)

Horse racing is an exhilarating sport, and it's no different here at Track King!

There are 3 different types of races within the game:

These contests are held over varying distances, categorised as follows:

  • Sprint : up to and including 1250m
  • Short : 1251m to 1500m
  • Medium : 1501m to 1800m
  • Long : 1801m to 2200m
  • Epic : more than 2200m

League races will always consist of one race of each distance type, while Stakes and Cup races may cover longer distances. The exact race distance changes regularly to ensure all horses have the same opportunity to prosper over time. It's up to you to select the right combination of race distance, jockey, horse, race instructions and opposition to give your horse the best shot at winning! (See Entering a Race)

Some races will have eligibility criteria in place that your horse will need to meet, such as gender or age restrictions, or that the parent stable must be racing to an appropriate local Track or Region. You'll need to check the eligibility criteria of the race you want to enter to be sure. Class races will only impose loose restrictions - namely that you must be part of that Racing Class at that Track, and that the horse must be between 3 and 10 years old. The eligibility criteria are:

  • Age: All entrants must be aged within the upper/lower limit at the time of the race
  • Gender: All entrants must be of the specified gender/s at time of race entry.
  • Class: All horses must be racing in the appropriate Class at time of entry.
  • Location: All horses must be owned by a stable based at the specified continent or track
  • Maidens: All horses must have not won a race at the time of race entry
  • Apprentices: Only apprentice jockeys can compete in this race
  • Won less than $X million: All horses must have career earnings of less than the specified amount at the time of race entry
  • Rated below X: The horses OR when at optimum condition must be less than the specified rating

In order for your horse to be able to race, it must of course be located at the appropriate track at the designated race time, and it must also have completed 3 hours of Race Preparation immediately prior to the race. Never fear, this preparation will be booked in for you automatically when you enter a race - you just need to make sure your horse can get there!

Please note, horses that are at physical or medical condition of 5-Drained or lower 1 hour prior to commencement of any racing will be scratched from the event. Any bets previously made on these runners will be refunded by bookies, as is standard for scratchings.

At the end of the Race Meet (See Continents), prestige, purses, and Class league placings are all updated. Horses placed in the Top 5 will share the purse, while prestige is awarded to the top 7 runners - of course, the higher you place and the more 'real jockeys' in the race, the better the reward!

There are so many races available to enter in Track King - Stakes races twice a week, Class League racing, plus many Cups during the season. The big question is - which races will you enter, and which will you decide to miss? A stable would need to be very large to compete on all fronts...but be warned, the cost of maintaining a large stable is quite high!

H.O.O.F. Instant Racing

Instant Racing is a fun way to pass the time. Races run every 10 minutes, 24 hours a day

You can find H.O.O.F Instant Racing in the Races menu. Races are run every 10 minutes, so keep an eye out for challenges, or make your own! If you are an Owners Club member, you'll receive alerts for every HOOF race that is available.

The winners of HOOF races may get an experience boost for their horse. To qualify, there must be at least 3 runners in the race.The more runners, the more experience up for grabs, with 8 runners guaranteeing that the winner earns experience.

The Training Track

You can use your Personal Finances to send your horses to the Training Track - with no risk of injury!

For a small cost, you can take any of your own horses to the Training Track, using the banner link on the Home page.

The Training Track is the perfect way to experiment with various jockey instructions and horse/jockey combinations. Of course there's no race purse to be won, but the bonus is some instant knowledge about your horse - and a little bit of experience to boot!

Also located at the Training Track is the 'Arcade Mile', which is an arcade game featuring your very own horses! If you manage to place in the Top 3 for any of the skill levels, you will earn yourself a trophy which you hold until someone beats your score!

23. Travelling
Tue 10th Jan 12
* You can book Travel automatically when your horses or jockeys need to travel for a race.
* The further you are travelling, the longer it will take, so plan ahead!

Although all of your Class League racing will take place at your home track, sometimes you'll feel the urge to hit the road with horses and jockeys, and experience racing at other tracks. This might be for competing in a Cup race at your Regional Track (or a more distant Regional track!), or for participating in a Stakes race against opponents from other locations, or even just to give a horse or jockey more experience under given track conditions.

On entering a race at another track, you will be presented with an option to attempt to book travel automatically for your horse and jockey, or to book the travel manually. Booking automatically is the easiest method, with your horse and jockey being scheduled to arrive on the hour just before their preparation/race starts, and scheduled to leave just after the race - although your jockey will stay on for an extra hour by default, just in case you want them to race again at that race meeting.

If you decide to book travel manually, you can organise travel in one of two ways - either by selecting the Horse or Jockey and then using the "Schedule and Transport" link in the Page Menu, or by finding a race/track that you want to visit and then using the "Arrange travel to this track" link in the Page Menu.

Depending on your destination, travel time and costs will vary. The travel page will provide you with a way to get a quote for your travel cost and travel time.

Travel can only be booked for after 12:00 if booking travel for the same day, or anytime 'tomorrow' onwards, up to 14 days in the future. You may also cancel travel in that same period. Cancelling travel due to start more than 72 hours in the future will refund 2/3 of the travel cost. If the travel is any closer than the 72 hours then no refunds will be given.

a3. Entering a race
Tue 10th Jan 12
* Check your Races Homepage for Invitations to future events.
* You can enter Stakes or Invitationals without an Invitation, as long as it's within 3 days of the Race.

The horse race - the main highlights of our Track King week, maybe only matched for excitement by the joy of finding your horse has levelled in another skill! All Class and Cup races require an invitation to compete - invitations will be presented to you on your Stable homepage, and also on your Races homepage.

Stakes races are invitation-only at first (to allow the Sponsor time to invite friends) but 3 days before a Stakes race or Invitational at 00:00, the remaining 10 or more positions become available to everyone, first in first served!

There are 3 main ways to enter a race:

  1. By invitation: Startpoint - your Stable homepage or your Races homepage.
    On your Stable homepage you should notice an area titled 'Important events'. This will show your invitations to Stakes and Cup races in the next 2 weeks, and also any Class League races scheduled within the coming weeks. Similarly, on your Races homepage you will find a section called "Your Race Invitations". This area lists all of your race invitations for the future, in order of when the race is held.
    Selecting one of these Invitation links from either of the pages will take you into the "Enter a Race" process with the race, date and track already selected. All that is left for you to do is to select a horse and jockey!
  2. By Race: Startpoint - the Race page
    If you go searching around in future races at various tracks, any races that you are eligible to enter will offer you a link to 'Enter this Race' underneath all of the race details. Following this link will also enter the Enter a Race process with Track, Race and date all selected.
  3. By Horse: Startpoint - one of your horses homepage
    When looking at any of your horses homepages, you should spot a link in the Page Menu saying "Enter this Horse into a race". Following this link will take you into the Enter a Race process with only the horse information pre-selected. From there, you can use the tools provided to scan racetracks for upcoming events. This will only locate races open to you within the coming few weeks.

You may elect to withdraw from races aytime up to the cutoff time for races in that Continent (See Daily Timetable), but be aware that you will forfeit any stakes that you have paid to enter the race.

If the race that you are entering is not at the same location as your horse/jockey, then you'll need to arrange travel. An option will be presented to try and have your travel booked automatically - these bookings will be made to try and arrive at the track as soon as possible before the race, and to leave shortly after all tasks have been dealt with. The jockey will remain at the track for approximately 1-2 hours after the race, so it's possible to save travel bookings if you are competing in multiple events at this track, by entering the early races first.

Remember, if you're planning on travelling to another track to enter a race, you'll need to book travel to the track for your horse and/or jockey - this must be booked at least the day before the race (See Travelling), and don't forget to book return travel!

Race Criteria

* Race Criteria apply to Horses and Jockeys at the time of entering the race.
* Search for races with Criteria that give you the best chance of winning!

There are several 'eligibility criteria' to keep an eye out for when entering a race. These will describe exactly what sort of horses and stables can enter. It is strongly advisable to try to find races which give your Horse the best chance, especially if you're a new Stable. There's nothing more dispiriting than a terrible showing!
Eligibility Criteria apply at the time of entering the Race. Horses will not be scratched where circumstances change after Race Entry has been completed

Possible eligibility criteria are:
  • Class Restricted - Only stables of a particular Class level can enter
  • From Track/Region/Continent - Only Stables based in the specified Track/Region/Continent can enter
  • Age Restricted - Only horses within the specified Age range (at the time of entry) will be eligible to enter
  • Geldings, Entires, Mares/Fillys - Only horses of the specified genders can enter
  • Rated below 30/40/50/60 - Only horses with an Overall Rating BELOW the specified level, as determined when they are fully fit, can enter
  • Owner/Breeders Only - Only foals that were actually conceived in their current Stable can enter
  • Horses born in the last X days - Only horses that were foaled or yearlings bought within the past X days can enter
  • Won more/less than 5/10 - Only horses with more/less wins at the time of entry are eligible
  • Maidens - Only horses that have never won a race can enter
  • Debutantes - Only horses who have never raced in a Stakes/League/Cup/Invitational can qualify
  • Won less than $xx - Only horses with career winnings less than the specified amount can enter
  • Racing Style Required - Only horses who possess a Racing Style can enter
  • Prestige level - Only Stables with prestige above/below the specified level can enter
  • Apprentices Ride Only - Only apprentice jockeys from your stable, or the dreaded 'Unowned Apprentices' can ride
 



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