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The following rules are related to the page you were just viewing (Home >>):
12. RacingHorse racing is an exhilarating sport, and it's no different here at Track King!
There are 3 different types of races within the game:
These contests are held over varying distances, categorised as follows:
League races will always consist of one race of each distance type, while Stakes and Cup races may cover longer distances. The exact race distance changes regularly to ensure all horses have the same opportunity to prosper over time. It's up to you to select the right combination of race distance, jockey, horse, race instructions and opposition to give your horse the best shot at winning! (See Entering a Race)
Some races will have eligibility criteria in place that your horse will need to meet, such as gender or age restrictions, or that the parent stable must be racing to an appropriate local Track or Region. You'll need to check the eligibility criteria of the race you want to enter to be sure. Class races will only impose loose restrictions - namely that you must be part of that Racing Class at that Track, and that the horse must be between 3 and 10 years old. The eligibility criteria are:
In order for your horse to be able to race, it must of course be located at the appropriate track at the designated race time, and it must also have completed 3 hours of Race Preparation immediately prior to the race. Never fear, this preparation will be booked in for you automatically when you enter a race - you just need to make sure your horse can get there!
Please note, horses that are at physical or medical condition of 5-Drained or lower 1 hour prior to commencement of any racing will be scratched from the event. Any bets previously made on these runners will be refunded by bookies, as is standard for scratchings.
At the end of the Race Meet (See Continents), prestige, purses, and Class league placings are all updated. Horses placed in the Top 5 will share the purse, while prestige is awarded to the top 7 runners - of course, the higher you place and the more 'real jockeys' in the race, the better the reward!
There are so many races available to enter in Track King - Stakes races twice a week, Class League racing, plus many Cups during the season. The big question is - which races will you enter, and which will you decide to miss? A stable would need to be very large to compete on all fronts...but be warned, the cost of maintaining a large stable is quite high!
You can find H.O.O.F Instant Racing in the Races menu. Races are run every 10 minutes, so keep an eye out for challenges, or make your own! If you are an Owners Club member, you'll receive alerts for every HOOF race that is available.
The winners of HOOF races may get an experience boost for their horse. To qualify, there must be at least 3 runners in the race.The more runners, the more experience up for grabs, with 8 runners guaranteeing that the winner earns experience.
For a small cost, you can take any of your own horses to the Training Track, using the banner link on the Home page.
The Training Track is the perfect way to experiment with various jockey instructions and horse/jockey combinations. Of course there's no race purse to be won, but the bonus is some instant knowledge about your horse - and a little bit of experience to boot!
Also located at the Training Track is the 'Arcade Mile', which is an arcade game featuring your very own horses! If you manage to place in the Top 3 for any of the skill levels, you will earn yourself a trophy which you hold until someone beats your score!
Although all of your Class League racing will take place at your home track, sometimes you'll feel the urge to hit the road with horses and jockeys, and experience racing at other tracks. This might be for competing in a Cup race at your Regional Track (or a more distant Regional track!), or for participating in a Stakes race against opponents from other locations, or even just to give a horse or jockey more experience under given track conditions.
On entering a race at another track, you will be presented with an option to attempt to book travel automatically for your horse and jockey, or to book the travel manually. Booking automatically is the easiest method, with your horse and jockey being scheduled to arrive on the hour just before their preparation/race starts, and scheduled to leave just after the race - although your jockey will stay on for an extra hour by default, just in case you want them to race again at that race meeting.
If you decide to book travel manually, you can organise travel in one of two ways - either by selecting the Horse or Jockey and then using the "Schedule and Transport" link in the Page Menu, or by finding a race/track that you want to visit and then using the "Arrange travel to this track" link in the Page Menu.
Depending on your destination, travel time and costs will vary. The travel page will provide you with a way to get a quote for your travel cost and travel time.
Travel can only be booked for after 12:00 if booking travel for the same day, or anytime 'tomorrow' onwards, up to 14 days in the future. You may also cancel travel in that same period. Cancelling travel due to start more than 72 hours in the future will refund 2/3 of the travel cost. If the travel is any closer than the 72 hours then no refunds will be given.
The horse race - the main highlights of our Track King week, maybe only matched for excitement by the joy of finding your horse has levelled in another skill! All Class and Cup races require an invitation to compete - invitations will be presented to you on your Stable homepage, and also on your Races homepage.
Stakes races are invitation-only at first (to allow the Sponsor time to invite friends) but 3 days before a Stakes race or Invitational at 00:00, the remaining 10 or more positions become available to everyone, first in first served!
There are 3 main ways to enter a race:
You may elect to withdraw from races aytime up to the cutoff time for races in that Continent (See Daily Timetable), but be aware that you will forfeit any stakes that you have paid to enter the race.
If the race that you are entering is not at the same location as your horse/jockey, then you'll need to arrange travel. An option will be presented to try and have your travel booked automatically - these bookings will be made to try and arrive at the track as soon as possible before the race, and to leave shortly after all tasks have been dealt with. The jockey will remain at the track for approximately 1-2 hours after the race, so it's possible to save travel bookings if you are competing in multiple events at this track, by entering the early races first.
Remember, if you're planning on travelling to another track to enter a race, you'll need to book travel to the track for your horse and/or jockey - this must be booked at least the day before the race (See Travelling), and don't forget to book return travel!
There are several 'eligibility criteria' to keep an eye out for when entering a race. These will describe exactly what sort of horses and stables can enter. It is strongly advisable to try to find races which give your Horse the best chance, especially if you're a new Stable. There's nothing more dispiriting than a terrible showing!
Eligibility Criteria apply at the time of entering the Race. Horses will not be scratched where circumstances change after Race Entry has been completed

